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com_online [2025/08/13 22:56] professorkcom_online [2025/08/18 23:31] (current) admin
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 ===A bit about narrative RPGs=== ===A bit about narrative RPGs===
-Narrative RPGs are fundamentally different from traditional table-top role-playing games (ttrpgs). In traditional RPGs, the mechnics of simulation are front and center.  Roleplay arises organically on a meta level.  In some (more recent) ttrpgs the story is written as part of the adventure preperation.  The players are expected to follow along a predetermined path.  In videogames, we say that the experience is "on rails." The stroies arise out of how the player characters deal with those challenges.+Narrative RPGs are fundamentally different from traditional table-top role-playing games (ttrpgs). In traditional RPGs, the mechanics of simulation are front and center.  Roleplay arises organically on a meta level.  In some (more recent) ttrpgs the story is written as part of the adventure preparation.  The players are expected to follow along a predetermined path.  In videogames, we say that the experience is "on rails." The stories arise out of how the player characters deal with those challenges.
  
-In narrative role-playing games there are no rails (much like old-school ttrpgs).  The player characters (PCs)are free to go anywhere and try anything, within reason.  Rather than being abotu tactical simulation, the rules are about the structure of a story. The story itself is created by a combination of PC actions and rolls of the dice.+In narrative role-playing games there are no rails (much like old-school ttrpgs).  The player characters (PCs)are free to go anywhere and try anything, within reason.  Rather than being about tactical simulation, the rules are about the structure of a story. Which is to say the rules are descriptive, not prescriptive. The story itself is created by a combination of PC actions and rolls of the dice.
  
 Just like in ttrpgs, there are many different playing styles supported by the game. See the page about my [[rpgs:philosophy | Game Philosophy.]] to understand how I play such a game, and what I am expecting of the players in the games I run.  Just like in ttrpgs, there are many different playing styles supported by the game. See the page about my [[rpgs:philosophy | Game Philosophy.]] to understand how I play such a game, and what I am expecting of the players in the games I run. 
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 Occasionally, someone resists the mist long enough to see the truth, and another rift is born. </col><col 3>{{:user:professork:com:misty_street.png?200|The mist}}</col></row> Occasionally, someone resists the mist long enough to see the truth, and another rift is born. </col><col 3>{{:user:professork:com:misty_street.png?200|The mist}}</col></row>
 +
 +===Characters===
 +Characters are built in session 0 by the players. I recommend, but do not require, that you use the mythos and logos tropes to help guide you in character building. Doing that lets you start with some inspirational ideas before you dive into the weeds of tags.
 +
 +At this time, I do not allow Gatekeeper PCs (from Shadows and Showdowns) for reasons.
 +
 +I recommend you start with a balanced number of mythos and logos themes, but you are only required to have at least one of each.
  
  
com_online.1755125772.txt.gz · Last modified: by professork