professork:rpgs:tablerules
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| ======Professor K's Table Rules ====== | ======Professor K's Table Rules ====== | ||
| - | I always try to run a table in a way that I would enjoy playing. I am a deep role-player. To me it's about immersion and living for a while seeing | + | I always try to run a table in a way that I would enjoy playing. I am a deep role-player. To me it's about immersion and living |
| Teamwork and cooperation are also important to me. To me, roleplay games are pure positive sum games and non-competitive. Played right, everybody wins. Players should be working together to solve the problems they are faced with. I also expect the players to be cooperative with me. I try not to lead characters by the nose, but I do expect characters to be focused on the game and pick it up when I gently nudge them. | Teamwork and cooperation are also important to me. To me, roleplay games are pure positive sum games and non-competitive. Played right, everybody wins. Players should be working together to solve the problems they are faced with. I also expect the players to be cooperative with me. I try not to lead characters by the nose, but I do expect characters to be focused on the game and pick it up when I gently nudge them. | ||
| - | With that said here are rules I have found necessary to preserve this sort of table. | + | With that said here are the rules I have found necessary to preserve this sort of table. |
| * ** Game up and game down** The table has two states. Game up is when we are playing and game down is when we are not. ** Stay in character** during game up and avoid side chatter. Any side chatter while game up will be interpreted by me as PC-to-PC chatter and the world will respond accordingly. | * ** Game up and game down** The table has two states. Game up is when we are playing and game down is when we are not. ** Stay in character** during game up and avoid side chatter. Any side chatter while game up will be interpreted by me as PC-to-PC chatter and the world will respond accordingly. | ||
| - | * | + | |
| - | * *Nothing happens until I say it does.** If you want to take an action, get my attention and get me to acknowledge the action. | + | |
| * **I control the spotlight** I deliberately move it around the table to make sure everyone has a chance to play. If you have something you want your PC to do, get my attention and I will get to you. | * **I control the spotlight** I deliberately move it around the table to make sure everyone has a chance to play. If you have something you want your PC to do, get my attention and I will get to you. | ||
| - | * ** Real dice rolls ** A die has to roll to count. Dropping it on the table does not count and I will make you do it over. You roll dice when I ask you to. Any other rolls do not count. Once a die is rolled it must remain **untouched** until I have acknowledged the number. If the die is touched, then I get to arbitrarily pick a number for that roll. If you seem prone to problems here, I will make you use my dice tower. | ||
| - | * ** Keep track of where you are and make sure that I agree. ** Blink players who magically turn up wherever the action is will be disinvited to return ** | + | |
| - | | + | |
| - | * ** You can only give advice to another player if your characters are co-located. | + | |
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| + | * **You can only give advice to another player if your characters are co-located. | ||
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| + | * **Rules challenges** I am not perfect and I make mistakes. If you think a ruling during game up was in error, find the rule or rules you are basing that challenge on in the rulebooks and get my attention. We will go //briefly// game down while I look at the rule in question and make a call. __That call stands until the end of the session.__ After the session ends, I am happy to discuss it in detail, and to correct results of a mistake even to the point of retconning a game up event. | ||
| - | * **Rules challenges | + | |
| - | * ** I run an open table ** I celebrate diversity and welcome all sorts of people to my table. As long as they don't make each other uncomfortable I want them all in my game If another player' | + | |
| - | * ** __Do not try to game these rules__ ** Doing so will get you disinvited from returning, | + | In general I find that, with a good table, these rules seldom come up. But i have found them necessary with " |
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