professork:rpgs:tablerules
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| professork:rpgs:tablerules [2025/10/16 16:37] – admin | professork:rpgs:tablerules [2025/10/20 16:19] (current) – admin | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ======Professor K's Table Rules ====== | ======Professor K's Table Rules ====== | ||
| - | I always try to run a table in a way that I would enjoy playing. I am a deep role-player. To me it's about immersion and living for a while seeing | + | I always try to run a table in a way that I would enjoy playing. I am a deep role-player. To me it's about immersion and living |
| Teamwork and cooperation are also important to me. To me, roleplay games are pure positive sum games and non-competitive. Played right, everybody wins. Players should be working together to solve the problems they are faced with. I also expect the players to be cooperative with me. I try not to lead characters by the nose, but I do expect characters to be focused on the game and pick it up when I gently nudge them. | Teamwork and cooperation are also important to me. To me, roleplay games are pure positive sum games and non-competitive. Played right, everybody wins. Players should be working together to solve the problems they are faced with. I also expect the players to be cooperative with me. I try not to lead characters by the nose, but I do expect characters to be focused on the game and pick it up when I gently nudge them. | ||
| - | With that said here are rules I have found necessary to preserve this sort of table. | + | With that said here are the rules I have found necessary to preserve this sort of table. |
| * ** Game up and game down** The table has two states. Game up is when we are playing and game down is when we are not. ** Stay in character** during game up and avoid side chatter. Any side chatter while game up will be interpreted by me as PC-to-PC chatter and the world will respond accordingly. | * ** Game up and game down** The table has two states. Game up is when we are playing and game down is when we are not. ** Stay in character** during game up and avoid side chatter. Any side chatter while game up will be interpreted by me as PC-to-PC chatter and the world will respond accordingly. | ||
| - | * *Nothing happens until I say it does.** If you want to take an action, get my attention and get me to acknowledge the action. | + | |
| * **I control the spotlight** I deliberately move it around the table to make sure everyone has a chance to play. If you have something you want your PC to do, get my attention and I will get to you. | * **I control the spotlight** I deliberately move it around the table to make sure everyone has a chance to play. If you have something you want your PC to do, get my attention and I will get to you. | ||
| Line 17: | Line 17: | ||
| * **Keep track of where you are and make sure that I agree.** Blink players who magically turn up wherever the action is will be disinvited to return ** | * **Keep track of where you are and make sure that I agree.** Blink players who magically turn up wherever the action is will be disinvited to return ** | ||
| - | * **You can only give advice to another player if your characters are co-located.** | + | * **You can only give advice to another player if your characters are co-located. ** Any suggestions you give to other players when your characters are not in reasonable talking range becomes a prohibited action they may not take.** |
| - | * **Rules challenges** I am not perfect and I make mistakes. If you think a ruling during game up was in error, find the rule or rules you are basing that challenge on in the rulebooks and get my attention. We will go //briefly// game down while I look at the rule in question and make a call. __That call stands until the end of the session. | + | |
| - | * **I run an open table** I celebrate diversity and welcome all sorts of people to my table. As long as they don't make each other uncomfortable I want them all in my game If another player' | ||
| - | * **__Do not try to game these rules__** Doing so will get you disinvited from returning, | + | * **I run an open table** I celebrate diversity and welcome all sorts of people to my table. As long as they don't make each other uncomfortable I want them all in my game If another player' |
| + | |||
| + | | ||
| + | |||
| + | In general I find that, with a good table, these rules seldom come up. But i have found them necessary with " | ||
professork/rpgs/tablerules.1760632658.txt.gz · Last modified: by admin
