Professor K's Table Rules

I always try to run a table in a way that I would enjoy playing. I am a deep role-player. To me it's about immersion and living and seeing for a while through the character's eyes. Things like silliness, side chatter, and so on are detrimental to immersion and so are strongly controlled at my tables.

Teamwork and cooperation are also important to me. To me, roleplay games are pure positive sum games and non-competitive. Played right, everybody wins. Players should be working together to solve the problems they are faced with. I also expect the players to be cooperative with me. I try not to lead characters by the nose, but I do expect characters to be focused on the game and pick it up when I gently nudge them.

With that said here are the rules I have found necessary to preserve this sort of table.

In general I find that, with a good table, these rules seldom come up. But i have found them necessary with “pick-up groups” and an occasional disruptive player.